COncerning the second feature, I'm actually facing the same problem :
- I'm building a risk-like game, with several games (1game=1 room) and a lobby.
- When I'm in the lobby, I'd like to be updated with all the changes that occur in the different games/rooms.
- I can do a <getrooms /> every second to get all the information I want, but this method has 2 drawbacks : it will consume much bandwith and it will not be "real time".
- Instead, I'd like to be updated in real time with the rooms updates : This room has been created, a room has been destroyed, this parameter has changed in this room, etc...
Rgds,
Will.
admin
Hi
Thx for your feedbak.
I can work on the first two features.
(can you give more informations on the second ?)
For the AS API if anyone wants to work on it, he's welcome. A few people said they would but I have no more informations for a while.
Chaos_Blader
Palabre is a great server! But it lacks a few features. It can be implemented on ones own, but this can make Palabre a great server.
Server Created Rooms that can be mangeged in the Config.
Get Room Info. I Don't See This but a way to receive room updates (user count, when a room gets locked.)
An API. For As2 a class that extends the xmlSocket Class