Topic History of: Server performance Max. showing the last posts - (Last post first)
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bveb
Can you give an example with your production environment. One of your message you said that tested with 1000 simultaneous clients.. What is your computer configuration, what is your update speed. I try to see whole picture for scale.. Depend on limitations maybe I will think it to run in a clustered environment..
And it all depends on what you do, how you code, if you need realtime with 20 messages per second per user or by turn by turn game with one message every 10 second ...
And then it will depend on your bandwidth, cpu, memory, ....
The less messages you will send the faster the server will be and the more client it will handle.
bveb
Is there any suggestions?
bveb
Hello,
First of all thanks for your effort for developing this great application..
Is there any benchmark or load test for palabre?
Is it suitable for large-scale applications like MMOs is there any attempt to do this?