Topic History of: Real-time multiplayer game, sync to server clock? Max. showing the last posts - (Last post first)
Author
Message
milks
ello
so to make a real-time multiplayer game rather than turn based it is necessary to sync each client to the server clock, having established an accurate rtt. Does palabre facilitate this? i.e. is there a command to grab the system time or is it possible for me to extend the code so that I can do this?
SORRY, website is currently mostly broken due to software changes on the server.
Hope to fix it soon ...