Will
Visitor
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Re:Great Server but it lacks a few features. - 2007/08/28 16:54
COncerning the second feature, I'm actually facing the same problem :
- I'm building a risk-like game, with several games (1game=1 room) and a lobby.
- When I'm in the lobby, I'd like to be updated with all the changes that occur in the different games/rooms.
- I can do a <getrooms /> every second to get all the information I want, but this method has 2 drawbacks : it will consume much bandwith and it will not be "real time".
- Instead, I'd like to be updated in real time with the rooms updates : This room has been created, a room has been destroyed, this parameter has changed in this room, etc...
Rgds, Will.
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