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::post new topic::
hiding varibles in the connectin xml - 2006/08/06 04:34 Hi, I’ve ran in to a problem and its becoming a real headache. I’m making a game, in which people can join leave at will.

the problem is when a new user enters the room, I want variables to be sent from the other players in the room. The problem is that Pal_On_clients(node) doesn’t really pick up on all people entering, causing the new person to be clumped together with the other players.

So I’m thinking that some how I can make so that when someone connects, I get data something like this back from the server:

SEND> <connect nickname=”KoolBoy” />

RECEIVE> <connect isok="1" players=”name:test:x:10:y:20,name:test2:x:10:y:20” />

How would I go about something like this? I have tried to clump together code that works by listing to an on connection request, and then sending the data. But when the Pal_On_clients fails, theres no real point.

help?
  reply | quote

      Topics Author Date
    thread link
hiding varibles in the connectin xml
torleif 2006/08/06 04:34
    thread link
thread linkthread link Re:hiding varibles in the connectin xml
torleif 2006/08/07 04:05
    thread link
thread linkthread link Re:hiding varibles in the connectin xml
Célio 2006/08/15 21:06
::post new topic::
SORRY, website is currently mostly broken due to software changes on the server.
Hope to fix it soon ...

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