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I'll try to be as exhaustive as possible. With Palabre, you can : - Each Room can have any parameter you want ( A title, a lock, operators, any flag, ...)
- The creator of the room can change this parameters
- The room can have Sub rooms (or child rooms)
For Example, you can host 10 games and chats on a server, and each game has a lobby room for chatting, and as many subrooms as wanted. Players can chat, start a new game, wait for people to join, and then start the game. (Then the child room of the game can be "locked" so that no one else joins it. - Have multiple clients
- They are identified by a nickname (like on IRC)
- One client can be in multiple rooms / subrooms
- Clients can send messages to a room
- Clients can send messages to other clients (private messages)
- Clients can send a broadcast message (or reserve this to root)
- Clients can ping the server
- Clients can ask for a "room message" to be sent back to them. (to test latency, ...)
For more details, check the page with detailed XML nodes
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